Coming soon

魔神仔’s night-market stall

After dark a red lantern lights up in the forest. 魔神仔, a mischievous mountain spirit from Taiwanese folklore in a straw hat, a straw cape and a round smiling mask, sells sealed items there for magic.

魔神仔 in a wide straw hat, a straw cape and a round smiling mask, sitting on a rock holding a red pouch beside a red lantern
In one line

魔神仔 usually sets up after dark: buy sealed items with magic, open them in your inventory, then use one and it becomes a story for the Banyan Glow family.

魔神仔Shh — I only open after dark. Tonight’s stock won’t be here tomorrow.

At a glance

  1. Open after dark

    魔神仔 usually comes out to set up his stall after dark and packs up before dawn. Come by day and he just goes “shh”.

  2. Different stock every night

    The forest whistle, the little vial and the pouch are there every night; the moonlight bell, storm-cloud jar, mystery seed and charm show up two at a time; the ancient horn comes about one night in three, 3 per night.

  3. Everything is sealed

    Buy with magic and the item goes into your inventory. Open it there to find out what’s inside.

  4. Use it and it becomes a story

    Use an opened item and it becomes something the family really lives through. The effect is always the same; the story is different every time.

After darkWhen he’s usually open
60–300Item prices (magic)
Every 10thcalling item opened is at least a rare visitor

The eight items on the stall

Each item’s price, effect and what it can turn into when opened (odds version 1).

Forest whistle

Common100 magic

Blow it and an animal friend comes to visit — usually a bird or a squirrel, now and then someone unexpected.

Opens as
A bird visits35%
A squirrel visits30%
A dove visits15%
A magpie visits12%
A beetle visits6%
A boar visits1.5%
A bear visits0.5%

Moonlight bell

Rare200 magic

Its moonlit ring carries further — beetles, boars, even a bear are more likely to come.

Opens as
A bird visits10%
A squirrel visits15%
A dove visits15%
A magpie visits20%
A beetle visits20%
A boar visits15%
A bear visits5%

Ancient horn

Legendary300 magic

Its old call reaches the mountains; the visitors who come are mostly big ones.

Opens as
A magpie visits10%
A beetle visits25%
A boar visits35%
A bear visits30%

魔神仔's little vial

Common60 magic

Opening it invites a little trouble — a rat, a snake or a cold wind. Everyone who helps afterwards is remembered.

Opens as
A rat raids the pantry35%
A snake in the grass30%
A chill20%
A stormy night10%
魔神仔's fog5%

Storm-cloud jar

Rare90 magic

A dark cloud is sealed inside; storms and fog are more likely.

Opens as
A rat raids the pantry10%
A snake in the grass15%
A chill20%
A stormy night35%
魔神仔's fog20%

Mystery seed

Rare200 magic

Plant it and in a few days something grows: wild strawberries, millet, a pumpkin — or the legendary golden fruit tree.

Opens as
Wild strawberries45%
Millet30%
Pumpkin vine20%
Golden fruit tree5%

Yeyu's charm

Rare180 magic

Once opened it waits in your inventory and protects the family the next time trouble comes.

Opens as
Small charm60%
Great charm30%
Moonlight charm10%

魔神仔's pouch

Common90 magic

Open it for one sealed item — nobody knows which.

Opens as
Forest whistle40%
魔神仔's little vial25%
Mystery seed15%
Yeyu's charm10%
Moonlight bell8%
Ancient horn2%

The 19 things an item can turn into

Each result’s effect is fixed; the story written from it is different every time.

Animal visits

  • A bird visitsCommonMaterials +2, happiness +1
  • A squirrel visitsCommonFood +3
  • A dove visitsCommonMedical +2, happiness +1
  • A magpie visitsCommonMaterials +3, happiness +2
  • A beetle visitsRareMaterials +2, fixes one problem at home
  • A boar visitsRareFood +2, water +3
  • A bear visitsLegendaryFood +4, happiness +3

Little troubles

  • A rat raids the pantryCommonFood −3
  • A snake in the grassCommonHappiness −1, food −1
  • A chillCommonMedical −1, one family member rests 2 days
  • A stormy nightRareWater +2, materials −3, the roof is damaged
  • 魔神仔's fogRareHappiness −2, a search story (always found safe)

Harvests

  • Wild strawberriesCommonHarvest in 2 days: food +3
  • MilletCommonHarvest in 3 days: food +5
  • Pumpkin vineRareHarvest in 5 days: food +8
  • Golden fruit treeLegendaryHarvest in a week: food +5, happiness +5

Charms

  • Small charmCommonHalves the next trouble's loss
  • Great charmRareBlocks the next trouble
  • Moonlight charmLegendaryBlocks the next trouble and turns it into a surprise

What happens when you use one

A used item works like a member story that’s already full of magic: no 30-day wait, Yeyu puts it straight into the coming story slots. The effect is fixed; the story written from it is different every time.

If the story can’t be made, the card comes back to your inventory.

Even troubles are gentle

The little vial and the storm-cloud jar invite small troubles, always gentle and always recoverable: at most one trouble a day in the whole forest, and none while the family is short of supplies. Everyone who helps afterwards is remembered.

An opened charm waits and protects the family the next time trouble comes.

Bad luck has a floor

For every 10 calling items you open (forest whistle, moonlight bell, ancient horn), the 10th is at least a rare visitor.

The odds are public

Every item’s odds are listed above, and shown on the stall and before you open anything. The result is decided the moment you open it, recorded, and never re-drawn. If the odds change, they get a new version and are announced.

A different kind of story

Item stories and the story directions members write are two kinds of story. “Paying never makes your story more likely to be chosen” is about written story directions; an item story simply happens when you use it, with no choosing involved.

Coming soon: once it’s ready, this page will link straight to it.

Want to share their days?

Free · one tap with LINE / Google · no password

Join the cottage free