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The Mosin-a’s Night Market stall

After dark a red lantern lights up in the forest. The Mosin-a (魔神仔), a mischievous mountain spirit from Taiwanese folklore in a straw hat, a straw cape and a round smiling mask, sells sealed items there for magic.

The Mosin-a in a wide straw hat, a straw cape and a round smiling mask, sitting on a rock holding a red pouch beside a red lantern
In one line

The Mosin-a usually sets up after dark: buy sealed items with magic, open them in your inventory, then use one and it becomes a story for the Banyan Glow family.

The Mosin-aShh — I only open after dark. Tonight’s stock won’t be here tomorrow.

At a glance

  1. Open after dark

    The Mosin-a usually comes out to set up his stall after dark and packs up before dawn. Come by day and he just goes “shh”.

  2. Different stock every night

    Everyone gets their own shelf each night: 2 to 4 kinds of item at random, 1 or 2 of each everyday one and just 1 of anything rarer. Once bought it’s gone, and the next night brings a new draw. The ancient horn turns up for you about one night in six.

  3. Everything is sealed

    Buy with magic and the item goes into your inventory. Open it there to find out what’s inside.

  4. Use it and it becomes a story

    Use an opened item and it becomes something the family really lives through. The effect is always the same; the story is different every time.

After darkWhen he’s usually open
60–300Item prices (magic)
Every 10thcalling item opened is at least a super-rare visitor

The 18 items on the stall

Each item’s price, effect and what it can turn into when opened (odds version 3).

Magic branch

Rare90 magic

Write a story for free: 3 spells, 2 preview pictures and 1 submission, paid by the branch, not your magic. Use it within 30 days.

Opens as

Forest whistle

Common100 magic

Blow it and an animal friend comes to visit — usually a bird or a squirrel, now and then someone unexpected.

Opens as
A bird visits35%
A squirrel visits30%
A dove visits16%
A magpie visits13%
A beetle visits4.8%
A boar visits1%
A bear visits0.2%

Moonlight bell

Super rare200 magic

Its moonlit ring carries further — beetles, boars, even a bear are more likely to come.

Opens as
A bird visits12%
A squirrel visits18%
A dove visits18%
A magpie visits24%
A beetle visits12%
A boar visits5%
A bear visits1%
A night of fireflies6%
A barbet visits4%

Ancient horn

Epic300 magic

Its old call reaches the mountains; the visitors who come are mostly big ones.

Opens as
A magpie visits15%
A beetle visits35%
A boar visits40%
A bear visits10%

The Mosin-a's little vial

Common60 magic

Opening it invites a little trouble — a rat, a snake or a cold wind. Everyone who helps afterwards is remembered.

Opens as
A rat raids the pantry36%
A snake in the grass31%
A chill21%
A stormy night9%
The Mosin-a's fog3%

Storm-cloud jar

Rare90 magic

A dark cloud is sealed inside; storms and fog are more likely.

Opens as
A rat raids the pantry15%
A snake in the grass20%
A chill30%
A stormy night25%
The Mosin-a's fog10%

Mystery seed

Rare200 magic

Plant it and in a few days something grows: wild strawberries, millet, a pumpkin — or the legendary golden fruit tree.

Opens as
Wild strawberries48%
Millet32%
Pumpkin vine18%
Golden fruit tree2%

Yeyu's charm

Rare180 magic

Once opened it waits in your inventory and protects the family the next time trouble comes.

Opens as
Small charm67%
Great charm30%
Moonlight charm3%

The Mosin-a's pouch

Common90 magic

Open it for one sealed item — nobody knows which.

Opens as
Forest whistle40%
The Mosin-a's little vial25%
Mystery seed15%
Yeyu's charm10%
Moonlight bell8%
Ancient horn2%

Leaf Capsule

Common60 magic

Opens into one collectible card (common to super rare) for your album — it takes no inventory slot.

Opens as
Common card70%
Rare card25%
Super rare card5%

Moonlight letter

Super rare150 magic

Holds one character card, rare or better, with their little story.

Opens as
Rare card60%
Super rare card30%
Epic card8%
Mythic card2%

The Mosin-a's gacha machine

Epic300 magic

One turn gives a card that's rare or better. The one-of-a-kind cards only ever come from here.

Opens as
Rare card40%
Super rare card35%
Epic card20%
Mythic card4.7%
One of a kind card0.3%

The Mosin-a's night lantern

Super rare180 magic

Light it at night and night visitors come: fireflies, a barbet, with luck a palm civet — even a pangolin.

Opens as
A night of fireflies50%
A barbet visits30%
A palm civet at night16%
A pangolin at night4%

Rain-frog leaf flute

Common90 magic

Blow it after rain for a rainy-day visitor: a tree frog, a bird or a dove.

Opens as
A tree frog visits45%
A bird visits30%
A dove visits25%

Forest chest

Super rare250 magic

Two things at once: a sealed item for your inventory and a collectible card for your album.

Opens as
Forest whistle30%
The Mosin-a's little vial18%
Mystery seed15%
Yeyu's charm14%
Moonlight bell10%
The Mosin-a's night lantern8%
Ancient horn5%

Weather jar

Rare120 magic

A little sky in a bottle: it brings a day of sun, a light rain, a breeze — or a rainbow.

Opens as
A sunny day35%
A light rain35%
A breeze22%
A rainbow8%

Flower-seed pouch

Rare150 magic

Plant it and in a few days it blooms and cheers the family: wood sorrel, morning glory, a sunflower — or a night-blooming cereus.

Opens as
Wood sorrel45%
Morning glory32%
Sunflower18%
Night-blooming cereus5%

Supply pack

Common80 magic

A small bundle that turns up where the family will find it: food or clean water.

Opens as
Supplies: food50%
Supplies: water50%

The 34 things an item can turn into

Each result’s effect is fixed; the story written from it is different every time.

Animal visits

  • A bird visitsCommonMaterials +2, happiness +1
  • A squirrel visitsCommonFood +3
  • A dove visitsRareMedical +2, happiness +1
  • A magpie visitsRareMaterials +3, happiness +2
  • A beetle visitsSuper rareMaterials +2, fixes one problem at home
  • A boar visitsEpicFood +2, water +3
  • A bear visitsMythicFood +4, happiness +3
  • A tree frog visitsCommonWater +3
  • A night of firefliesRareHappiness +3
  • A barbet visitsSuper rareMaterials +2, happiness +2
  • A palm civet at nightEpicFood +3, materials +2
  • A pangolin at nightMythicMaterials +3, happiness +3, fixes one problem at home

Weather

  • A sunny dayCommonHappiness +2
  • A light rainCommonWater +3
  • A breezeRareMaterials +2
  • A rainbowSuper rareWater +1, happiness +3

Flowers

  • Wood sorrelCommonBlooms in 2 days: happiness +2
  • Morning gloryRareBlooms in 3 days: happiness +3
  • SunflowerSuper rareBlooms in 5 days: food +1, happiness +4
  • Night-blooming cereusEpicBlooms for one night in a week: happiness +6

Supplies

  • Supplies: foodCommonFood +2
  • Supplies: waterCommonWater +2

Little troubles

  • A rat raids the pantryCommonFood −3
  • A snake in the grassCommonHappiness −1, food −1
  • A chillRareMedical −1, one family member rests 2 days
  • A stormy nightRareWater +2, materials −3, the roof is damaged
  • The Mosin-a's fogSuper rareHappiness −2, a search story (always found safe)

Harvests

  • Wild strawberriesCommonHarvest in 2 days: food +3
  • MilletRareHarvest in 3 days: food +5
  • Pumpkin vineSuper rareHarvest in 5 days: food +8
  • Golden fruit treeEpicHarvest in a week: food +5, happiness +5

Charms

  • Small charmCommonHalves the next trouble's loss
  • Great charmRareBlocks the next trouble
  • Moonlight charmEpicBlocks the next trouble and turns it into a surprise

Yeyu and the Mosin-a: The Same Lamp

Long ago, the Mosin-a was the loneliest thing in the mountains. On foggy nights he would whistle a little tune so that lost travellers followed him, deeper and deeper. He didn’t mean anyone harm; it had just been too long since anyone kept him company.

One night, the one following him through the fog was a very, very small child. Before the Mosin-a had decided where to lead them, the fog ahead grew a little brighter. A lamp, not a big one, a warm one, hanging in the direction of the child’s home. When the child saw the lamp, they stopped following the whistle.

It was Yeyu who lit it. She said: “If you want company, you don’t need to lead people astray. Bring things to trade, and they’ll come looking for you themselves.”

The Mosin-a thought for a long time. Then he took off his straw hat and set up a small stall by the side of the path. From that day on he opened only after dark, selling odd and delightful things. And Yeyu promised him: wherever his fog falls, she will light a lamp there, so that no one is ever truly lost.

That is why a lantern lit by Yeyu always hangs at the Mosin-a’s Stall. That is why the stall sells “Yeyu’s charm”: her gift, passed on through him, for those willing to look after others. And that is why, on nights of the Mosin-a’s fog, the Banyan Glow family always finds its way home in the end.

Nobody says how long they have known each other. The Mosin-a says a very long time; Yeyu only smiles.

What happens when you use one

A used item works like a member story that’s already full of magic: no 30-day wait, Yeyu puts it straight into the coming story slots. The effect is fixed; the story written from it is different every time.

If the story can’t be made, the card comes back to your inventory.

Even troubles are gentle

The little vial and the storm-cloud jar invite small troubles, always gentle and always recoverable: at most one trouble a day in the whole forest, and none while the family is short of supplies. Everyone who helps afterwards is remembered. On nights of the Mosin-a’s fog, the family always finds its way home in the end, walking toward a warm lamp far away.

An opened charm waits and protects the family the next time trouble comes.

Bad luck has a floor

For every 10 calling items you open (forest whistle, moonlight bell, ancient horn), the 10th is at least a super-rare visitor.

The odds are public

Every item’s odds are listed above, and shown on the stall and before you open anything. The result is decided the moment you open it, recorded, and never re-drawn. If the odds change, they get a new version and are announced.

A different kind of story

Item stories and the story directions members write are two kinds of story. “Paying never makes your story more likely to be chosen” is about written story directions; an item story simply happens when you use it, with no choosing involved.

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